The »Back to Calypso« Intro
I'm still proud of the almost only thing I did for the »Gramambo« game »Back to Calypso« besides the usual beta testing, code and file size optimizations. The developer allowed me to arrange the intro for the game, and I had a lot of fun doing this. What I got was the subtitles (yes, »Back to Calypso« is a match-three game with an actual storyline), a series of pre-rendered images of the space ship and gems from the game's art assets, as well as some asteroids.
The CC-BY-NC-SA license the game is released under also applies to it's intro. The author you should credit is the art studio »Gramambo«, which includes me for what you can see on this page.
This is the only image of the series I got in a finished state. I did not touched it but used it as a reference instead.
»Sucked into a black hole«, that's what the subtitles say for this and the next still image. I managed to create this monster from scratch, out of nothing, only utilizing the most basic filters (mostly fractal clouds and swirl) in Photoshop 6.
I love the native 3D impression this image creates, even if it is a Photoshop arrangement, just like all the others. I find it amazing what a trivial shadow can do.
I heavily used the fractal clouds filter in Photoshop, and this shot marks the peak of this technique. The ship is supposed to appear damaged in this image. My idea was to let the gas that evades the ships internal systems make the otherwise empty space appear electrified.
It's a match-three game, and you are supposed to match and collect these gems in the game. They are much more colorful in the game, but I decided to use only one color in this arrangement to not make them look to artificial.
I accidentally copied the style of Half-Life 2 – that's what the developer said, laughing, when he first saw my image. And yes, I had an ego-shooter in mind when I combined a rendering of the ships interior with a giant pipe wrench, as well as lots of rust, deep shadows and color correction layers.
I felt a bit lost with this last image, because my idea of an alien ship watching the player from a distance did not turned out that well. How do you visualize the interior of an alien space vessel? The glass window is fine, I believe, but the circular cutout in the middle feels like an unfinished compromise.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.