Glow Wallpapers
Our game »Glow« was meant to be commercial. As promotional items we could give away for free we wanted to have a series of high-resolution wallpaper images. What I show here is a series I created in 2007 from 3D material Sven Gramatke rendered in Poser. I used photos from my personal archive for the backgrounds, one of the pre-rendered images, and a lot of rust, gradients and color correction layers. The original gallery on the »Black Chronos« website provided pre-composed images in the most relevant screen resolutions back then: 1024 × 768 and 1280 × 1024 pixels. The following list contains only the largest version of each image I could find.
I compiled this list in 2016 and decided to release all images shown here under CC-BY-SA. The author you should credit is me, Thiemo Kreuz, as well as Sven Gramatke for the 3D renderings I used.
I like the sneaky, disturbing effect this composition creates. The creature is very small, slowly approaching from the background. It's not instantly recognizable as a creature from hell. Instead it's a gray, strong golem, packed with muscles. I had a lot of fun playing around with corner lights and shadows around the character to make it fit as perfect as possible into the photo.
An other composition in the same underground scenario, not as good as the previous one.
This experiment sticks out of all the wallpaper creations I made. I wanted it to feel hot and somehow »radioactive«.
This is one of my absolute favorite compositions, as well as one of my absolute favorite photographs. My idea was to let the hells crowd invade earth. I wanted a creepy appearence that would feel real anough to be recognizable and scary, while still maintaining the original comic style Sven had in mind when creating the 3D creatures. I achieved this with a quite strong color correction, as well as a barely visible dirt layer in the foreground.
The background photo for this composition is the Völkerschlacht monument in Leipzig. I did my best to make the dragon fit in there, but the quality of the two images is way to different. I still like the overall composition quite much.
I love this close up shot of the dragon Sven created, and had to show it in it's full glorry somehow. The background I came up with contains some splatter effects I created with actual wet paint.
The red dragon is one of the bosses in the game. This is an other close up shot I really wanted to use somehow, but could not find a photo it would fit in. So I ended just putting it on a rust background.
I love this composition a lot. It also appears in the game after beating the final boss. Originally the two renderings of Stevie Speed and Satan are not meant to be used together. I put them together, along with a very strong gold background and some blood splatter effects I created myself using actual wet paint.
This is a pure effect shot that is not supposed to make logical sense.
In the game Carmen is hold hostile by Satan himself. Here I tried to depict this situation. I was quite proud of this composition, even if it is one of the most simple ones in this collection, and the shadows are all pointing in the wrong direction.
When Sven created the material for this image, he gave Carmen a gesture that inspired me to put her in this position. She is doing her job in this composition, in a time before Stevie knew her enough to call her the love of his life. The photo in the background was made in Dresden.
Originally I created this image not as a wallpaper, but as the last image you would see when winning the game. Stevie Speed, our hero, is back in the overworld, together with his girl friend. I still find the pose of the couple a bit awkward, but this was the only image I had, so I tried to cover critical parts as good as I could.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.